![]() The French version has not yet been examined. ![]() Although I wrote this with certainty, it was long enough ago that I wish to re-fact-check certain statements such as how Fentible's animations play in the German or Mac versions.Curiously, in the ScummVM port, this seems to be where the "locate item" function identifies items that the player currently has in their PET to be, so this room may function as a sort of inventory? As an actual room, however, it's unused. Some references elsewhere in code suggest certain items get stored here so as to be hidden from the playfield. May have a related function called "findHiddenRoom", and "petMoveToHiddenRoom". Rooms 41 and 40 are placed right between the Creators Chamber and its duplicate "On" variant (rooms 39 and 42 respectively), which may indicate relation. Physically, you would have been able to turn left or right on the spot. They are all blank or missing assets, and the SOUTH node plays the credits theme, while the EAST and WEST are quiet.Īll have movement click targets along the left and right side of the screen that change your cursor, but clicking them either does nothing or crashes the game.Ĭlicking on anything other then those movement nodes sometimes fades out the music.įentible and Krage may not be summoned here. Has 1 node with four directions (N, E, S, W). I'm a parrot, you hear, a parrot! I don't do this stuff! They'll knock off a description for you, an Atlantic Puffin will, for just half a sardine. What's going on here? I'm not writing a wiki description! I'm a parrot, not a description writer! I'm not some Ash-throated Flycatcher you can get to write some description! You want a description you go and ask a Band-Rumped Storm-Petrel! You go and ask an Atlantic Puffin. This game has a hidden developer message. This game has unused playable characters.
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